Biyernes, Enero 20, 2012

MS4Ed

                                        Four Types of IT-based Projects


In this topic, you will know about four types of IT-based projects which can effectively be used in order to engage students in activities of a higher plane of thinking. To be noted is the fact that these projects differ on the specific process and skills employed, also in the ultimate activity or platform used to communicate completed products to others.

Now you will see four IT-based projects conducive to develop higher skills and creativity among learners.

I         Resource-based Projects

 Here, the teacher steps out of the traditional role of being an content expert and information provider,and instead lets the students find their own facts and information.
The general flow of events in resource-based projects are:
1.     The teacher determines the topic for the examination of the class (e.g. the  definition of “love”)
2.      The teacher presents the problem to the class.
3.      The students find information on the problem.
4.      Students organize their information in response to the problem.

The central principle is to make the students go beyond the text and curriculum materials.

       Inquiry-based or discovery approach is given importance in resource-based projects. This requires that all the students gathered information to the ‘real world’, the process is given more importance than the project product. Though each group comes up with a different answer to the problem, what matters are the varied source of information, the line of the thinking and the ability to argue in defense of their answers.

II.                  Simple Creations

 Students can also be assigned to create their software materials to supplement the need for relevant and effective materials and there are some available software materials that may help. In developing software, creativity should not be equated with high                 intelligence. Creating is more consonant with planning, making, assembling, designing, or building.
       
Creativity is said to combine three kinds of skills:
1.Analyzing
    -distinguishing similarities and differences seeing the projects.
            2.  Synthesizing
   -making spontaneous connections among ideas in generating new ideas.
3.  Promoting
    -selling of new ideas to allow the public to test the ideas themselves.

 To develop creativity, the ff. five key tasks maybe recommended:

1.      Define the tasks
Clarify the goal of the completed project to the students.
2.      Brainstorm
 Students will be allowed to generate their own ideas to the project. The teacher encourages exchanging ideas.
3.      Judge the Ideas
 Students make an appraisal for or may against on the idea, only when the students are off track and the teacher intervene.
4.      Act
The students do their work with the teacher as facilitator.
5.      Adopt flexibility
Students should be allowed to shift gears and may not follow an action path rigidly.



      III.            Guided Hypermedia Projects

       The production of self-made multimedia projects can be approached in two different ways:

1.      As an instructive tool, such as in the production by students of a power-point presentation of a selected topic.

2.      As a communication tool, such as when students do a multimedia presentation (with text, graphs, photos, audio narration and etc.).


  IV.            Web-Based Projects

      Posting of Webpages in the Internet allows the student a wider audience. They can also be linked with other related sites in the Internet, which they are more exposed on a wide range of in formations.